// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_factory.cel ( number : 512-1023 )

#define	MapSizeX_factory01_1	19
#define	MapSizeY_factory01_1	12

const u16 factory01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 factory01_1_MapData[ MapSizeX_factory01_1*MapSizeY_factory01_1 ] = {
0x0623,0x0622,0x061a,0x0622,0x0623,0x0622,0x061a,0x0622,0x0622,0x0623,0x0622,0x0622,0x061a,0x0622,0x0623,0x0622,0x061a,0x0622,0x0623,
0x0624,0x0628,0x061a,0x0629,0x0624,0x0628,0x061a,0x0625,0x0629,0x0624,0x0628,0x0625,0x061a,0x0629,0x0624,0x0628,0x061a,0x0629,0x0624,
0x061b,0x061b,0x061a,0x061b,0x061b,0x061b,0x061a,0x02d5,0x02d6,0x02d6,0x02d6,0x02d7,0x061a,0x061b,0x061b,0x061b,0x061a,0x061b,0x061b,
0x061b,0x061b,0x061a,0x062a,0x062b,0x062c,0x061a,0x02dd,0x02de,0x02de,0x02de,0x02df,0x061a,0x062a,0x062b,0x062c,0x061a,0x061b,0x061b,
0x0639,0x063c,0x0753,0x0632,0x0233,0x0634,0x064b,0x0608,0x0754,0x0755,0x0756,0x0608,0x064b,0x0632,0x0233,0x0634,0x0753,0x063c,0x063c,
0x0641,0x063a,0x0610,0x0360,0x0204,0x0203,0x0253,0x0610,0x335c,0x335d,0x335e,0x0610,0x034c,0x0203,0x0204,0x0203,0x0610,0x074f,0x063b,
0x3249,0x3202,0x0618,0x0761,0x0201,0x022d,0x062e,0x0610,0x333d,0x3202,0x3230,0x0618,0x073b,0x022f,0x0201,0x022d,0x0610,0x3334,0x3201,
0x3334,0x3201,0x0620,0x0613,0x0334,0x0611,0x0612,0x0621,0x075f,0x0201,0x0631,0x0620,0x0612,0x0613,0x0334,0x0611,0x0621,0x3333,0x3202,
0x3333,0x3202,0x3203,0x0358,0x0359,0x035a,0x3203,0x3204,0x3335,0x3202,0x3201,0x3204,0x3203,0x0350,0x0351,0x0352,0x3203,0x3337,0x3201,
0x3334,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x0238,
0x3333,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x0202,0x3201,0x3205,0x3201,0x3205,0x0240,
0x3334,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x3201,0x3202,0x0209,0x020a,0x0201,0x0202,0x0201,0x0202,0x060d,0x0202,0x060d,0x0248,
};

const MapScreenData factory01_1_map_data =
{
	MapSizeX_factory01_1,
	MapSizeY_factory01_1,
	factory01_1_OutRangeCell,
	factory01_1_MapData,
	&room_char_data,
	&b_factory_char_data
};
